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Glsl opengl es 2.0 spec

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If you’re reading this any time after October 2016, see his Github repo for the latest version of this article, with any corrections folded in since then (we encourage you to contribute to it). After hearing the announcement at SIGGRAPH, I was asking around for someone to write a “basics of WebGL 2” article and Patrick got Shuai involved. This guest blog post is by Shuai Shao, a Masters student at UPenn under Patrick Cozzi.

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